“Building Worlds. Redefining How Games Are Made.”
Dytomic is a Montreal-based studio building original games with smarter tools, ethical pipelines, and deep worldbuilding.
Dytomic is a Montreal-based studio building original games with smarter tools, ethical pipelines, and deep worldbuilding.
Dytomic is a startup game and tech studio based in Montreal, founded by CEO Tommy Roumanas and CTO Dr. Vahe Vardanyan. We build original game worlds while rethinking how games are made.
We’re pioneering ethical AI workflows and smarter pipelines that accelerate production without compromising creativity. Everything we build reflects our player-first approach to game development.
Pirate Raids is our original brand/universe, where Gods once ruled and Factions now fight for power. Pirate Raids Conquest, the first title in the series, is a mobile CCG featuring tactical, grid-based combat.
At Dytomic, we believe game development is ready for a new era; one where bold ideas meet smarter tools and ethical practices. We’re not just here to make great games. We’re here to rethink the way games are made: faster, fairer, and more creatively driven. That means embracing innovation, building better pipelines, and always putting players, and creators, first. Our long-term goal is to build worlds that grow with our players. Worlds that are rich in story, built with integrity, and powered by the best tools we can imagine.
At Dytomic, innovation isn’t a trend, it’s our foundation. From day one, we’ve integrated ethical AI workflows into our creative pipeline. Our 2D art team works hand-in-hand with models like Stable Diffusion, trained entirely on our own assets to maintain artistic integrity. These tools help accelerate production while keeping full creative control in the hands of our artists. We’ve also implemented advanced tools like ControlNet, giving artists precise control over poses, layouts, and environments through segmentation and guide maps. These systems free our team from repetitive tasks and unlock more time for creative polish, storytelling, and design. This is an ongoing R&D project shaped by real artist feedback, refining how we work, and reimagining what’s possible. We believe the future of game development lies in combining the best of human creativity with the smartest tools technology can offer.
The Pirate Raids Universe is a mythic, lore-rich world shaped by divine conflict and ruled by five powerful factions. It’s a living universe we’re building to grow through evolving stories, new games, and player-driven legends.
Pirate Raids: Conquest is a mobile collectible card game (CCG) and the first title set in the Pirate Raids Universe. At its core, Pirate Raids: Conquest is a traditional CCG: choose a deck leader, build a deck, and battle using powerful cards from unique factions. But what sets it apart is the Battlefield; a tactical grid where positioning is just as important as your strategy. This system introduces a new layer of depth, enabling unique card effects, movement mechanics, and combo opportunities that you won’t find in other CCGs. Pirate Raids: Conquest is being built mobile-first, with fast-paced, competitive matches that are optimized for on-the-go play without sacrificing the depth or tactical nuance that genre fans expect. It’s a fresh twist on a proven format, designed for players who want more from their card games.
At Dytomic, we’re building more than just games; we’re building a team that believes in doing things differently. We offer internship opportunities and are always open to collaborating with creators, developers, and innovators who share our vision. Whether you're an aspiring artist, a systems thinker, or just someone passionate about game development, we want to hear from you. This is your chance to grow with a studio that values creativity, experimentation, and integrity.
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