Tommy Roumanas is a versatile entrepreneur with a unique journey. From his roots in scientific research to his tenure in finance and AAA gaming, every step has led him to tech entrepreneurship, where he founded Dytomic, a startup tech company specializing in game development and AI development. As the Founder and CEO of Dytomic, Tommy is focused on leading the company to the forefront of technological advancement by integrating AI strategically into its pipelines. His strategies not only redefine game development but also accelerate the production of ideas in a cost-effective manner. Yet, amidst his pursuit of innovation, one principle remains critical: a genuine commitment to crafting authentic games that are truly enjoyable and prioritize the player's experience. Tommy believes in investing deeply in his projects, prioritizing long-term gains over short-term victories. By nurturing this ethos, he ensures that every Dytomic creation embodies a dedication to excellence.
Dr.Vahe Vardanyan is the Scientific Director of the research and development center for numerical intelligence and also an active member of the Artificial Intelligence team, leading various projects related to GenAI, computer vision, computer graphics and social impacting ones. He has over 10 years of experience in the industry, having worked at different game companies in Montreal, creating interactive VR applications, games and museum expositions. As the CTO of Dytomic, his primary focus is AI research, where he facilitates collaboration between academic researchers and the company. His efforts aim to bridge the gap between cutting-edge academic research and practical, production-ready applications, ensuring that Dytomic remains at the forefront of innovation.
Vincent is a versatile and creative designer, specializing in web/apps, branding, and marketing. His journey as a graphic designer began at the age of 16 when he joined his first advertising agency. Over the years, Vincent has worked in various sectors: advertising (7 years), e-commerce (4 years), and video games (2 years). Despite these many changes, he has always adapted to produce innovative and impactful creations for the defined target audience. Vincent has held numerous roles in the field of graphic design: Art Director, UI Designer, 2D Graphic Designer, Motion Designer, Brand Designer, and Illustrator. Passionate about video games, he launched a mobile game in 2021. Subsequently, he moved to Canada to join a real game studio, which allowed him to work with Tommy at Ludia.
Martin has been building and analyzing video games for the past 6 years, first as a researcher and then as a Game Designer. As a Game Designer, he is always working toward building fun and engaging game mechanics. With his love and expertise in CCGs and system design, Martin aims at crafting easy-to-learn and hard-to-master systems that will keep players entertained.
As a Software Engineer and Game Developer, Navid focuses on creating engaging and innovative gaming experiences. He specializes in designing scalable, maintainable systems optimized for performance. Passionate about pushing the boundaries of game development, Navid strives to deliver unique and immersive experiences.
James's role as a Narrative Designer is to be the weaver of tales, the metallurgist of Ascaron, and the most devout animist of all that lives within it. He brings characters and stories to life for the players, who then breathe vitality into their shared belief. James is a published author and poet, and he is currently a student at the University of Guelph.
Miguel is a game designer at Dytomic with a solid background in gameplay programming. A recent graduate of LaSalle College, where he specialized in game design, Miguel is now honing his skills as an intern at Dytomic. His passion for creating engaging and immersive gaming experiences drives his innovative contributions to the team.
William specializes in 3D modeling and texturing with a focus on environments and props. He is currently studying at NAD-UQAC to further deepen his knowledge and skills in 3D art and obtain a bachelor's degree in 3D animation and digital design.
Edouard is a talented game designer with a strong foundation in his craft and a passion for creating immersive experiences. Currently pursuing his master's degree in Digital Design at NAD School of Digital Arts, Edouard excels in research and high-level design, ensuring that every project he touches is grounded in thorough study and innovative thinking.
As a QA Game Tester, Brandon plays a crucial role in ensuring the quality and functionality of gaming products. His responsibilities involve identifying, reporting, and tracking issues within the game, contributing to the overall improvement of the gaming experience.
Peter is a content creator with a marketing background, bringing over 5 years of experience to the table. He focuses on aesthetics, engagement, and facilitating great conversations through the content he produces.
Maxime specializes in rigging and 3D animation. He is currently pursuing a bachelor's degree in 3D Animation and Digital Design at NAD-UQAC, where he is honing his skills and enhancing his efficiency in 3D art.
Anastasiia is a passionate character artist specializing in creating stylized fantasy characters. With a Bachelor’s in Fine Arts and a degree in Game Art and Design, she brings a unique blend of creativity and technical expertise to her work. Anastasiia’s love for character modeling shines through in her intricate designs and imaginative creations.
Daria Zinovyeva is a skilled 2D art intern at Dytomic, specializing in both environment and character art. With a strong background in creating visually captivating worlds and characters, Daria brings a unique artistic vision to the team. Her ability to blend detail with creativity ensures that every scene and character she designs is vibrant and engaging. Daria's dedication to refining her craft makes her an integral part of our art team as we bring our projects to life.
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"Creating high level games"
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