At Dytomic, you’ll be part of a team that values creativity, experimentation, and ethics just as much as output. We’re rethinking how games are made, from production pipelines to narrative structure, and we’re looking for collaborators who want to do meaningful work in a fast-moving, supportive environment.
Lead content creation and manage all social channels for Pirate Raids: Conquest. You’ll be responsible for posting, engaging with the community, and shaping our online presence to support user acquisition and player retention.
Create high-quality character, environment, and promotional art for Pirate Raids using our hybrid AI-assisted pipeline. Work with the art director to maintain consistency and visual polish across our mobile collectible card game.
Build and optimize gameplay systems and AI logic for Pirate Raids: Conquest in Unity. You’ll design mobile-first features and help craft responsive, strategic encounters that enhance the tactical depth of our card game.
Specialize in VFX, shader work, and art integration for a mobile collectible card game. Support Unity-based pipelines, ensuring polished visuals and smooth performance across mobile devices.
We offer a limited number of internship positions for individuals who are ready to apply their skills in a real production environment.
Dytomic’s internship program is a hands-on opportunity to work within an active game development pipeline, gain mentorship from experienced leads, and contribute meaningfully to projects already in motion. This is not a training program and we expect interns to come in with a solid foundation in their field.
If you’re eager to grow through doing, not from scratch, this is your chance to gain real-world experience at the intersection of game design, art, and tech innovation.
Note: Due to the high volume of applicants and limited spots, this internship is now highly competitive. We prioritize candidates who show initiative, skill, and the ability to contribute from day one.
Interning at Dytomic isn’t just a line on your résumé, it’s a real opportunity to grow. A few standout interns have gone on to earn long-term positions on our core team, including James Collins (Lead Narrative Designer) and Martin Schefer (Lead Game Designer), who both started as interns and now lead major parts of our latest project. For the right candidates, this internship can be a career-defining stepping stone.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.