At Dytomic, you’ll be part of a team that values creativity, experimentation, and ethics just as much as output. We’re rethinking how games are made, from production pipelines to narrative structure, and we’re looking for collaborators who want to do meaningful work in a fast-moving, supportive environment.
Help grow and manage the Pirate Raids community across Discord and social platforms. You’ll interact with players, gather feedback, and represent the voice of the brand in an authentic, engaging way.
Contribute high-quality character, environment, and promotional art for Pirate Raids using our AI-assisted pipeline. You’ll work closely with the art director to bring the world to life while pushing visual quality and consistency across the project.
Develop core gameplay systems, UI, and features for Pirate Raids Conquest in Unity (C#). You’ll work closely with designers to implement and polish mobile-first mechanics for a collectible card game.
Bridge the gap between art and engineering for our collectible card game, Pirate Raids Conquest. You’ll optimize assets, build VFX, and support art integration in Unity ensuring our visuals look great and run smoothly across mobile platforms.
We offer a limited number of internship positions for individuals who are ready to apply their skills in a real production environment.
Dytomic’s internship program is a hands-on opportunity to work within an active game development pipeline, gain mentorship from experienced leads, and contribute meaningfully to projects already in motion. This is not a training program and we expect interns to come in with a solid foundation in their field.
If you’re eager to grow through doing, not from scratch, this is your chance to gain real-world experience at the intersection of game design, art, and tech innovation.
Note: Due to the high volume of applicants and limited spots, this internship is now highly competitive. We prioritize candidates who show initiative, skill, and the ability to contribute from day one.
Interning at Dytomic isn’t just a line on your résumé, it’s a real opportunity to grow. A few standout interns have gone on to earn long-term positions on our core team, including James Collins (Lead Narrative Designer) and Martin Schefer (Lead Game Designer), who both started as interns and now lead major parts of our latest project. For the right candidates, this internship can be a career-defining stepping stone.
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